Confused over which version headset to purchase? Perhaps you need more information to brief a client on your latest VR project? The below table highlights the key differences between the version 1 and version 2 ‘Google Cardboard’ headsets to help you pick the product best suited to your requirements.
|Feature||Version 1.0||Version 2.0|
The Google Cardboard v2.0 has a number of significant improvements on the older v1.0 model. To summarise –
- Simplified Construction –
One of the main differences is that the v2.0 comes pretty much completely constructed and ready to go ( the only setup is three basic folds – takes approx
5-10secs). Whereas the v1.0 comes as a cardboard net which requires putting together (it’s relatively straightforward with the printed instructions on
the card, but takes more like 1-2mins).
- Support for larger phones
– The v1.0 Google Cardboard supports up to 5.2″ screen phones (about 90% of the smartphone market). Whereas the v2.0 Google Cardboard supports up to 6.”
screen phones (around 99.9% of the smartphone market).
- Physical screen-touch button
– The v1.0 Google Cardboard used a magnet-based switch on the side of the headset to activate a ‘click’ within an app. This was a smart idea. However
, the biggest problem with this method, is that it requires that the phone being used with the headset had its magnetic sensors in the end of the phone
next to the button. Under 50% of phones have the sensors next to the button, so less than 50% of phones could use this button. The Google Cardboard
v2.0 uses a physical ‘screen-touch’ button with a foil tip. This means when you press the button, it moves a lever to touch the screen. Therefore, it
is compatible with 100% of smartphones with a touch screen input, meaning you can use all apps which require the input button.