15th March 2017

Headset Comparison

Confused over which version headset to purchase? Perhaps you need more information to brief a client on your latest VR project? The below table highlights the key differences between the version 1 and version 2 ‘Google Cardboard’ headsets to help you pick the product best suited to your requirements.

Feature Version 1.0 Version 2.0
Product Image
Input Button
  • Magnet based switch triggering input event
  • Conductive ‘lever’ replicating physical touch
Phone Compatibility
  • Smartphone with gyroscope (compass) and a size up to 5.2/5.3” (input button not support on iPhone)
  • Smartphone with gyroscope (compass) and a size up to 6” (iPhone included –with input button support)
Assembly Time
Advantages
  • Flat-pack design (great for giveaways)
  • Lower cost per unit
  • Support for ‘AR’ apps (camera space on front panel)
  • Perfect for applications where the input button is not required
  • Improved input button with almost device support
  • Simplified construction allowing the unit to be assembled in seconds
  • Support for larger phone sizes
  • Improved lens quality
  • More refined retail product and packaging
Disadvantages
  • Limited input button support (cross-device)
  • Slightly more complex assembly
  • Higher cost per unit
  • Large packaged size (less suitable mail campaigns as an example)

Our View…

The Google Cardboard v2.0 has a number of significant improvements on the older v1.0 model. To summarise –

  • Simplified Construction –
    One of the main differences is that the v2.0 comes pretty much completely constructed and ready to go ( the only setup is three basic folds – takes approx
    5-10secs). Whereas the v1.0 comes as a cardboard net which requires putting together (it’s relatively straightforward with the printed instructions on
    the card, but takes more like 1-2mins).
  • Support for larger phones
    – The v1.0 Google Cardboard supports up to 5.2″ screen phones (about 90% of the smartphone market). Whereas the v2.0 Google Cardboard supports up to 6.”
    screen phones (around 99.9% of the smartphone market).
  • Physical screen-touch button
    – The v1.0 Google Cardboard used a magnet-based switch on the side of the headset to activate a ‘click’ within an app. This was a smart idea. However
    , the biggest problem with this method, is that it requires that the phone being used with the headset had its magnetic sensors in the end of the phone
    next to the button. Under 50% of phones have the sensors next to the button, so less than 50% of phones could use this button. The Google Cardboard
    v2.0 uses a physical ‘screen-touch’ button with a foil tip. This means when you press the button, it moves a lever to touch the screen. Therefore, it
    is compatible with 100% of smartphones with a touch screen input, meaning you can use all apps which require the input button.